The Imitator Game: Benchmarking Robot Imitative Ability Beyond Action Prediction
Humans imitate at the level of intent: given a demonstration, we infer its goal and carry it out with whatever tools, objects, and layouts are at hand. Current robot policies instead learn observation-to-action mappings from visual inputs and language instructions, without explicitly inferring the demonstrated task. Learning from human video thus remains largely trajectory-level: models can replay motions in near-identical scenes, but still struggle to imitate what the demonstrator intends rather than merely what they do. We introduce The Imitator Game, a four-level benchmark (L0-L3) that progressively widens the gap between the human demonstration and the robot's own scene, isolating whe...
| Authors | Xunzhe Zhou, Yiyang Cai, Fengyi Wang et al. |
|---|---|
| Primary category | cs.RO |
| Published | 23 August 2026 |
| Last updated at source | 23 August 2026 |
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