Sign inGet started
Paper · arXiv

EgoCS-400K: An Egocentric Gameplay Dataset for World Models

The shift from video generation to interactive world modeling places new demands on data: beyond captioned videos, world models require temporally aligned video-action-language trajectories grounded in the actions, camera motion, states, and events that drive future scene changes. However, such data is difficult to obtain at scale. Web video datasets offer broad visual coverage but lack executable actions and reliable states; robotic datasets provide action and state supervision but are costly and limited in scene diversity; and existing simulators often lack large-scale human-driven interaction trajectories. In this paper, we introduce EgoCS-400K, a large-scale replay-grounded egocentric...

AuthorsRongjin Guo, Dong Liang, Yuhao Liu et al.
Primary categorycs.CV
Published16 June 2026
Last updated at source16 June 2026
cs.CV
Embed this entry
<iframe src="https://silytics.si/embed/item/77ef8549-6472-4b23-a413-d02bb379fc9c" width="420" height="190" style="border:0" loading="lazy" title="Silytics entry"></iframe>

Free, no tracking. More about feeds and embeds.

Connected in the knowledge graph

Explore this entry in the graph

Models and datasets referencing this paper

Silytics shows public metadata from arXiv and links to the original. Information may be incomplete or out of date. Last refreshed 17 October 2026. Licenses and terms of the original apply to the work itself. Not financial, legal or professional advice.