EgoCS-400K: An Egocentric Gameplay Dataset for World Models
The shift from video generation to interactive world modeling places new demands on data: beyond captioned videos, world models require temporally aligned video-action-language trajectories grounded in the actions, camera motion, states, and events that drive future scene changes. However, such data is difficult to obtain at scale. Web video datasets offer broad visual coverage but lack executable actions and reliable states; robotic datasets provide action and state supervision but are costly and limited in scene diversity; and existing simulators often lack large-scale human-driven interaction trajectories. In this paper, we introduce EgoCS-400K, a large-scale replay-grounded egocentric...
| Authors | Rongjin Guo, Dong Liang, Yuhao Liu et al. |
|---|---|
| Primary category | cs.CV |
| Published | 16 June 2026 |
| Last updated at source | 16 June 2026 |
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