Habitat-GS: A High-Fidelity Navigation Simulator with Dynamic Gaussian Splatting
Training embodied AI agents depends critically on the visual fidelity of simulation environments and the ability to model dynamic humans. Current simulators predominantly rely on mesh-based rasterization, for which photorealistic assets are costly to author at scale, and their support for dynamic human avatars is largely constrained to mesh representations, hindering agent generalization to human-populated real-world scenarios. We present Habitat-GS, a navigation-centric embodied AI simulator extended from Habitat-Sim that integrates 3D Gaussian Splatting scene rendering and drivable gaussian avatars while maintaining full compatibility with the Habitat ecosystem. Our system implements a ...
| Authors | Ziyuan Xia, Jingyi Xu, Chong Cui et al. |
|---|---|
| Primary category | cs.RO |
| Published | 14 April 2026 |
| Last updated at source | 12 September 2026 |
Connected in the knowledge graph
- RukawaY/gs_scenesDataset · cited by
- yyh929/HabitatGS-BenchmarkDataset · cited by
Models and datasets referencing this paper
- RukawaY/gs_scenesDataset
- yyh929/HabitatGS-BenchmarkDataset
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