originlab/game-depth
Origin Lab Game-Depth: RGB + Dense Z-Buffer Depth Dense depth from game engines, as a scalable substitute for scarce real depth ground truth. Depth is one of ten frame-locked modalities Origin Lab captures in-engine (pre- and post-HUD RGB, depth, surface normals, camera pose, keyboard/mouse inputs, in-engine events, game state, audio, and per-frame training tables) - this release isolates the depth channel; the full multimodal corpus is originlab/game-recordings-v3. All… See the full description on the dataset page: https://huggingface.co/datasets/originlab/game-depth.
| Author / organization | originlab |
|---|---|
| License (as declared) | other |
| Downloads | 141 (as reported by Hugging Face) |
| Likes | 13 |
| Created | 23 August 2026 |
| Last updated at source | 21 September 2026 |
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