Sign inGet started
Paper · arXiv

Learning to Code the World: Harness Evolution for Compositional 3D Reconstruction

Reconstructing editable and compositional 3D scenes from a real image requires jointly reasoning about geometry, object structure, and spatial relationships. We introduce SceneEvolve, a framework that represents 3D scenes as executable code and improves reconstruction by evolving the harness around a small open-source agent. SceneEvolve combines SceneAct, a compositional semantic action interface built on parameterized primitives, hierarchical composition, and semantic spatial relations, with SceneHarness-RSI, which leverages a stronger teacher agent to iteratively evolve the harness using feedback from development-set reconstructions. Throughout harness evolution, the model parameters, a...

AuthorsHaoyu Yao, Chenguo Lin, Ruize Du et al.
Primary categorycs.CV
Published27 October 2026
Last updated at source27 October 2026
cs.CV
Embed this entry
<iframe src="https://silytics.si/embed/item/b6817e35-b1f9-42d2-b6ab-0d6b68e8ea61" width="420" height="190" style="border:0" loading="lazy" title="Silytics entry"></iframe>

Free, no tracking. More about feeds and embeds.

Silytics shows public metadata from arXiv and links to the original. Information may be incomplete or out of date. Last refreshed 28 October 2026. Licenses and terms of the original apply to the work itself. Not financial, legal or professional advice.