Sign inGet started
Paper · arXiv

GraftRay: Physically Based Mesh Insertion into Gaussian Splatting Scenes via Path Tracing

Inserting virtual objects into scenes reconstructed via 2D or 3D Gaussian Splatting (2DGS/3DGS) is a key capability for content creation, AR, and synthetic data generation. However, realistic insertion requires the object to be seamlessly lit by the scene and, conversely, to cast physically plausible shadows onto it. Existing approaches either harmonize appearance in image space, sacrificing multi-view consistency, or approximate scene illumination with an environment map at the insertion point, which cannot represent near-field area lights such as windows and lamps that dominate indoor lighting. To address this, we present GraftRay, a unified method for physically consistent insertion of...

AuthorsJinxin Ai, Matthias Niessner
Primary categorycs.CV
Published27 October 2026
Last updated at source27 October 2026
cs.CVcs.GR
Embed this entry
<iframe src="https://silytics.si/embed/item/351ffb90-64dd-44b4-9c18-1d234548fed0" width="420" height="190" style="border:0" loading="lazy" title="Silytics entry"></iframe>

Free, no tracking. More about feeds and embeds.

Silytics shows public metadata from arXiv and links to the original. Information may be incomplete or out of date. Last refreshed 28 October 2026. Licenses and terms of the original apply to the work itself. Not financial, legal or professional advice.