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Paper · arXiv

Scaling in Games: Continued Pre-Training For Embodied Agents In Diverse Virtual Worlds

Scaling data, diversity and model capacity has improved embodied learning in physical environments, where diverse experiences remain grounded in shared physical laws. Whether these gains extend to virtual worlds with different visual styles, dynamics, controls, and objectives remains unclear. We investigate this question through a controlled study of continued pre-training (CPT) across three axes: data volume, diversity, and model size. Our 120 training configurations span four model sizes from 0.8B to 27B, six data budgets from 50 to 1,600 hours, and five mixtures ranging from Minecraft-only data to diverse multi-world corpora. We assess performance and generalization using three-level vali

AuthorsKuan Zhang, Yukun Chen, Zhihao Yang et al.
Primary category
Published20 October 2026
Last updated at source—
hf-daily-paperscontinued pre-trainingscaling lawvalidation losscross-world generalizationembodied agentsmulti-world corporamodel capacity
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