RLSplat: Resource-Linear Budget Control for Feed-forward 3D Gaussian Splatting
Feed-forward 3D Gaussian Splatting (FF3DGS) reconstructs 3D scenes from images in a single forward pass, making it well-suited to applications that must operate within limited resource budgets. To further improve its practicality, recent budget-controllable FF3DGS methods allow the number of Gaussians to be adjusted at inference, so that the output meets a given storage limit or rendering-latency constraint. However, these methods overlook the cost of inference itself: to produce a representation with the target number of Gaussians, they first predict a dense set of Gaussians and then prune or select from it, requiring nearly constant latency and peak memory regardless of the budget. We t...
| Authors | Injae Kim, Minseok Joo, Jihwan Park et al. |
|---|---|
| Primary category | cs.CV |
| Published | 20 October 2026 |
| Last updated at source | 20 October 2026 |
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