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Paper · arXiv

RLSplat: Resource-Linear Budget Control for Feed-forward 3D Gaussian Splatting

Feed-forward 3D Gaussian Splatting (FF3DGS) reconstructs 3D scenes from images in a single forward pass, making it well-suited to applications that must operate within limited resource budgets. To further improve its practicality, recent budget-controllable FF3DGS methods allow the number of Gaussians to be adjusted at inference, so that the output meets a given storage limit or rendering-latency constraint. However, these methods overlook the cost of inference itself: to produce a representation with the target number of Gaussians, they first predict a dense set of Gaussians and then prune or select from it, requiring nearly constant latency and peak memory regardless of the budget. We t...

AuthorsInjae Kim, Minseok Joo, Jihwan Park et al.
Primary categorycs.CV
Published20 October 2026
Last updated at source20 October 2026
cs.CVcs.AI
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