NeoWorld-3: From Pixels to Code-Defined Physical Worlds
Simulation-ready world reconstruction demands physical interactivity beyond visual realism, which existing black-box 3D generation fails to deliver. We present NeoWorld-3, a coding-agent framework that reconstructs interactive 3D worlds from visual observations via tunable, executable programs. At its core, NeoSDK provides the underlying computational engine for low-level geometries, part composition, differentiable parameter refinement, and physics validation. At the same time, NeoMCP exposes these capabilities as structured, tool-callable APIs for vision-language agents to visually inspect, edit code, and iteratively refine programs. Through a hierarchical coordinator-worker architectur...
| Authors | Eachen Soong, Zijian Niu, Haoran Xu et al. |
|---|---|
| Primary category | cs.CV |
| Published | 20 October 2026 |
| Last updated at source | 20 October 2026 |
Silytics shows public metadata from arXiv and links to the original. Information may be incomplete or out of date. Last refreshed 21 October 2026. Licenses and terms of the original apply to the work itself. Not financial, legal or professional advice.