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Paper · arXiv

Reusing Multimodal Agents: Efficient Evaluation of Sound Designs in Games

This paper introduces a novel framework for efficiently evaluating in-game sound designs using multimodal learning and reinforcement learning. Sound design significantly influences gameplay and accessibility; however, objective evaluation methods, defined here as automated assessments based on agent performance rather than human ratings, often require retraining agents from scratch for each sound design. Our approach first pre-trains a multimodal encoder that encodes visual and auditory information into a shared latent space. A reinforcement learning agent is then trained using this latent representation. We fine-tune the multimodal encoder for each sound design while keeping the trained ...

AuthorsThai Nguyen Van, Ibrahim Khan, Mury Fajar Dewantoro et al.
Primary categorycs.AI
Published20 October 2026
Last updated at source20 October 2026
cs.AI
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