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Paper · arXiv

CityPaint: A Free Lunch from 2D Diffusion for City-Scale 3D Texturing

Generating high-fidelity, city-scale 3D environments plays a crucial role in applications such as virtual reality, gaming, and urban digital twins. However, the scarcity of real-world city-scale 3D training data forces existing methods to either stitch independently generated assets or learn from synthetic urban corpora, often sacrificing realism and global consistency. In contrast, 2D image data and their corresponding generative models are abundant and encode rich visual priors. To bridge this gap, we propose CityPaint, a novel framework that leverages 2D diffusion models to generate globally consistent city-scale 3D textures without relying on city-scale 3D training data. Specifically,...

AuthorsYuchen Zou, Lihuang Fang, Siyu Zhu et al.
Primary categorycs.CV
Published20 October 2026
Last updated at source20 October 2026
cs.CVcs.AI
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