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Paper · arXiv

Counting Contributions, Not Views: Occlusion-Aware Densification for 3D Gaussian Splatting

3D Gaussian Splatting grows a dense scene from a sparse initialization through adaptive density control (ADC), driven by per-Gaussian statistics gathered during rendering. These statistics pass a frustum-based visibility filter blind to occlusion: fully occluded Gaussians still count as observed, diluting the averaged gradient signal and suppressing densification precisely where geometry is occluded. We correct this with an occlusion-aware filter that restricts densification statistics to views in which a Gaussian actually contributes, and replace the criterion's raw view-count normalizer with an average-contribution one. Integrated into a StopThePop-based framework, the two together impr...

AuthorsMarcel Rogge, René Schuster, Didier Stricker
Primary categorycs.CV
Published19 October 2026
Last updated at source19 October 2026
cs.CVcs.GR
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