InfiniDream: Open-Ended Photorealistic 3D Worlds Through Procedural Generation
Procedural generation plays a key role in synthetic data creation and game development, offering greater controllability, editability, and diversity than static mesh representations. However, VLM-based code generation often produces relatively simple 3D assets, while sophisticated photorealistic procedural systems require extensive manual development. Existing VLM-guided procedural methods remain largely constrained by predefined factories and APIs, limiting their ability to create novel asset types. We introduce InfiniDream, a VLM-driven framework for open-ended procedural 3D world generation. First, we propose Symbolically Constrained Asset Generation, which leverages existing procedura...
| Authors | Yi-Chuan Huang, Hao-Jen Chien, Zheng-Hui Huang et al. |
|---|---|
| Primary category | cs.CV |
| Published | 19 October 2026 |
| Last updated at source | 20 October 2026 |
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