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Paper · arXiv

EgoXperience: Learning World-Grounded Egocentric Representations from Human Experience

Reconstructing human activity from egocentric video requires more than recovering individual 3D components: the observer's motion, surrounding geometry, and hand-object interactions must fit together in a consistent world. Achieving this coherence requires both joint reconstruction and aligned supervision, yet existing methods and datasets offer limited support for either. We present EgoXperience, a full-stack paradigm that addresses these needs through data collection, automatic annotation, unified modeling, and benchmarking. Central to EgoXperience is an automatic annotation engine, EgoX-Engine, that couples geometrically verified object tracking with SLAM-based world alignment, yieldin...

AuthorsXinhao Ji, Hui En Pang, Hao Li et al.
Primary categorycs.CV
Published19 October 2026
Last updated at source19 October 2026
cs.CV
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  • 20 Oct 2026 Description: Reconstructing human activity from egocentric video requires more than recovering individual 3D components: the observer's motion, surrounding geometry, and hand-object interactions must fit together in a consistent world. Achieving this co → Reconstructing human activity from egocentric video requires more than recovering individual 3D components: the observer's motion, surrounding geometry, and hand-object interactions must fit together in a consistent world. Achieving this co
  • 20 Oct 2026 Topics added cs.CV removed hf-daily-papers, egocentric video, slam, object tracking, joint reconstruction, world coordinate frame, hand-object interaction, scene estimation, monocular video

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