Sign inGet started
Paper · arXiv

ActionRoPE: action as coordinates for spatially consistent control in planar-camera game world models

Game world models have made rapid progress toward real-time interactive generation. Yet action control is still predominantly implemented as feature conditioning, leaving the model to learn from training data how each action should move the visual world. This formulation is poorly matched to a broad class of planar-camera worlds, such as top-down and isometric games. In these worlds, player motion induces a geometrically well-defined planar camera displacement. We observe that the key to spatially consistent control in such worlds is to represent the effect of each action directly in world coordinates. To this end, we introduce ActionRoPE, a parameter-free action interface that converts a...

AuthorsZhiyang Deng, Yuzhe Wu, Zijun Lin et al.
Primary categorycs.CV
Published19 October 2026
Last updated at source19 October 2026
cs.CV
Embed this entry
<iframe src="https://silytics.si/embed/item/38788d28-e82e-45b0-aed7-c394e87f28a8" width="420" height="190" style="border:0" loading="lazy" title="Silytics entry"></iframe>

Free, no tracking. More about feeds and embeds.

Models and datasets referencing this paper

Silytics shows public metadata from arXiv and links to the original. Information may be incomplete or out of date. Last refreshed 20 October 2026. Licenses and terms of the original apply to the work itself. Not financial, legal or professional advice.