Sign inGet started
Paper · arXiv

Cooperation Without Shared Rewards via Reciprocal Q-Augmentation

General-sum games are more challenging than fully cooperative or adversarial settings because agents may deceive or exploit one another. Achieving high social welfare requires sustained cooperation, while a single defection can drive agents toward a welfare suboptimal Nash equilibrium. Moreover, assuming access to other agents' rewards or internal states is often unrealistic and implicitly introduces additional cooperation into the setting. To address this issue, we introduce \textit{Reciprocal Q-Augmentation} (RQA), a method that uses a latent-variable opponent model to augment the Q-function with estimates of how one's actions affects other agents. RQA allows agents to learn both cooper...

AuthorsFrancesco Morri, Adel Abusitta, Quentin Cappart et al.
Primary categorycs.GT
Published17 October 2026
Last updated at source17 October 2026
cs.GTcs.AIcs.MA
Embed this entry
<iframe src="https://silytics.si/embed/item/f46c86a0-fb67-4f37-87cd-f9ce2767fdbd" width="420" height="190" style="border:0" loading="lazy" title="Silytics entry"></iframe>

Free, no tracking. More about feeds and embeds.

Popularity, last 4 days

0 now. Counts as reported by the source, snapshotted daily by Silytics.

Silytics shows public metadata from arXiv and links to the original. Information may be incomplete or out of date. Last refreshed 23 October 2026. Licenses and terms of the original apply to the work itself. Not financial, legal or professional advice.