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Paper · arXiv

Coopshift: Post-Training Amplifies The Memory Curse In LLM Cooperation

How does post-training change cooperation during repeated interaction? Within each of seven released model lineages, we compare pretrained (Base), supervised fine-tuned (SFT), and subsequent preference- or reward-optimized (Aligned) checkpoints across seven social dilemmas. Copies of each checkpoint play one another for 200 rounds, with visible history limited to the last two or forty rounds. The memory curse refers to lower cooperation when agents can see more past rounds. Our central finding is that post-training amplifies this decline. Averaged across the six binary-action games, expanding visible history reduces cooperation at every SFT and Aligned checkpoint. At each post-trained sta...

AuthorsJiayuan Liu, Shiyi Du, Tianqin Li et al.
Primary categorycs.GT
Published16 October 2026
Last updated at source16 October 2026
cs.GTcs.CLcs.MA
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