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Paper · arXiv

Explaining Chess and Go in Natural Language

Modern chess engines play far beyond human ability, often choosing moves whose underlying ideas are difficult for humans to understand. We propose an automatic metric for evaluating chess explanations, grounded in chess-engine evaluations. Evaluating state-of-the-art language models using this metric, we find that they perform surprisingly poorly, often relying on surface-level board observations rather than robust, transferable chess concepts. We then introduce BinProp, a training-free method that enables these same models to discover reusable chess concepts and use them to explain moves in natural language. BinProp improves explainability for every model tested, nearly tripling the aver...

AuthorsOri Press, Alexander Golubev
Primary categorycs.CL
Published16 October 2026
Last updated at source16 October 2026
cs.CLcs.AIcs.LG
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