Sign inGet started
Paper · arXiv

Realtime-Bench: Can Frontier Models Solve Real-time Interactive Problems?

Real-time interaction requires agents to perceive evolving environments and act under temporal constraints, yet existing evaluations of real-time streaming models focus on conversational quality and streaming perception, leaving effective action under strict temporal constraints untested. We introduce Realtime-Bench, a suite of carefully curated dynamic tasks where delayed actions directly affect success. Under Wall Clock, where environments advance according to actual inference latency, the best success rate reaches only 44% and the best Pass^3 is only 36%, demonstrating that real-time interaction remains challenging. To separate serving latency from models' real-time streaming capabilit...

AuthorsJingyu Tang, Xu Yang, Zhehao Zhang et al.
Primary categorycs.AI
Published15 October 2026
Last updated at source15 October 2026
cs.AI
Embed this entry
<iframe src="https://silytics.si/embed/item/99e9053b-fb74-4f11-9422-63bf20b92e3f" width="420" height="190" style="border:0" loading="lazy" title="Silytics entry"></iframe>

Free, no tracking. More about feeds and embeds.

Silytics shows public metadata from arXiv and links to the original. Information may be incomplete or out of date. Last refreshed 16 October 2026. Licenses and terms of the original apply to the work itself. Not financial, legal or professional advice.