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Paper · arXiv

RIGen: Beyond Action Following with Reciprocal Interaction in Generative Gameplay

Generative gameplay requires more than immediate responses to player actions.Actions should have persistent consequences, while the generated world should act according to its own state and rules, shaping the player's situation and subsequent choices. Video generation captures local dynamics, but limited history, partially observed game state, and the need for contextual behavior decisions make such interactions difficult to sustain through audiovisual prediction alone. We introduce \rig (Reciprocally Interactive Generation), a framework for reciprocal interaction in generative gameplay. \rig combines persistent state and configurable rules, contextual interaction reasoning, and action-co...

AuthorsMengfei Li, Yi Zhang, Xingtong Ge et al.
Primary categorycs.CV
Published14 October 2026
Last updated at source14 October 2026
cs.CV
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