Sign inGet started
Paper · arXiv

Feed-Forward Multi-View Feature Coding for 3D Gaussian Splatting

Feed-forward 3D Gaussian Splatting (3DGS) methods enable efficient reconstruction of 3D scenes from sparse multi-view images in a single forward pass, without scene-specific optimization. However, existing feed-forward scene-coding pipelines first generate a complete Gaussian representation and then encode its geometry and appearance attributes separately, often involving non-differentiable operations. The resulting 'generate-then-compress' pipeline requires complex attribute-specific codec designs and limits rate-distortion performance by restricting the exploitation of cross-attribute redundancy. We propose multi-view feature coding for Gaussian splatting (MFGS), an end-to-end feed-forw...

AuthorsSeungmi Choi, Ji-Hyoun Choi, Suhyun Jo et al.
Primary categorycs.CV
Published14 October 2026
Last updated at source14 October 2026
cs.CV
Embed this entry
<iframe src="https://silytics.si/embed/item/c53e32fe-43ef-453c-9e03-91df707dfab1" width="420" height="190" style="border:0" loading="lazy" title="Silytics entry"></iframe>

Free, no tracking. More about feeds and embeds.

Popularity, last 3 days

0 now. Counts as reported by the source, snapshotted daily by Silytics.

Silytics shows public metadata from arXiv and links to the original. Information may be incomplete or out of date. Last refreshed 17 October 2026. Licenses and terms of the original apply to the work itself. Not financial, legal or professional advice.