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Paper · arXiv

StateCraft: Augmenting Video World Models with Abstract-State Reasoning

Video world models aim to simulate complex environments with realistic appearance and dynamics. Maintaining consistency over long interactions requires tracking past actions and understanding how those actions affect the environment. Video world models can only generate partial observations of the entire world at a time. Remembering past observations alone may not be sufficient in every scenario, as they may no longer reflect the world after a sequence of actions. We introduce a paradigm that decouples a persistent, updatable abstract state from the visual state. The abstract state keeps track of the entities' changes as the world evolves, and is used to condition the visual state, which ...

AuthorsLorenzo Venturoli, Nedko Savov, Xi Wang et al.
Primary categorycs.CV
Published14 October 2026
Last updated at source14 October 2026
cs.CVcs.AIcs.LG
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