Generative World Simulation with DAO and JING
We present a Generative World Simulation framework that couples persistent shared world state with continuous first-person audiovisual generation. The framework integrates DAO, a computable world engine, and JING, an Egocentric Interactive Experience Model, to support sustained interaction for humans and agents. DAO maintains the states of characters, objects, and spaces and their relationships, advancing the world according to interaction rules and world time while preserving the consequences of past actions. From this evolving state, DAO derives observer-specific conditions for JING, which combines these conditions with character, object, and scene references, observation history, and c...
| Authors | XGEN Team, Guohao Cai, Haoxuan Che et al. |
|---|---|
| Primary category | cs.CV |
| Published | 14 October 2026 |
| Last updated at source | 14 October 2026 |
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