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Paper · arXiv

Texture Interpolation as Texton Matching

Texture interpolation asks what should lie between two textures. Standard methods typically blend pixels or features at corresponding spatial locations, implicitly assuming that co-located elements should be mixed. For unrelated textures, however, this correspondence is arbitrary: a crack at one location has no particular relationship to a fiber at the same location in another image. We study whether this hidden pairing choice is itself a major determinant of interpolation quality. We represent textures as collections of local appearance vectors, or textons, and replace positional pairing with appearance-aware matching while keeping the encoder, representation, and decoder fixed. This iso...

AuthorsIdo Madar, Gal Oren, Shai Avidan
Primary categorycs.CV
Published13 October 2026
Last updated at source13 October 2026
cs.CVcs.GRcs.LG
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