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Paper · arXiv

SWORD: Scene-Grounded Wasserstein Object-Relation Distance for 3D Scene Graph Prediction

3D scene graph prediction is commonly optimized with object-node and relation-edge classification losses. These objectives encourage exact object and relation label recovery, but they do not directly optimize semantic proximity to the ground-truth scene graph: two wrong graphs can receive comparable penalties even when one is much closer in object roles and relation contexts. A direct graph-distance loss is difficult in general, since graph matching and graph edit distance require correspondence search and edit-cost design. Our key observation is that prior supervised 3D scene graph prediction protocols are conducted on fixed object-node indices and supervised edge slots. This can turn a ...

AuthorsU-Chae Jun, Jaeeun Ko, Yoonhyuk Choi et al.
Primary categorycs.CV
Published13 October 2026
Last updated at source13 October 2026
cs.CV
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