Gaussian Splatting for Real-Time Scene Reconstruction: Methods, Systems, and Trade-offs
3D Gaussian Splatting (3DGS) allows for high-quality real-time novel-view synthesis. Since its inception in 2023, its explicit and highly configurable scene representation has been extended toward sparse-view generation, dynamic reconstruction, efficiency and compression, streaming, and simultaneous localization and mapping (SLAM). Although Gaussian Splatting can provide real-time rendering, rendering an existing representation is distinct from constructing, updating, or maintaining the scene itself. In this survey, we synthesize current literature, categorize them and provide a connection of current approaches and tools towards an end-to-end pipeline. Explicitly, we categorize GS scene r...
| Authors | Ashim Dahal, Rabab Abdelfattah, Nick Rahimi |
|---|---|
| Primary category | cs.CV |
| Published | 13 October 2026 |
| Last updated at source | 13 October 2026 |
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