PhysCodeGym: Benchmarking Coding Agents for Physically Verifiable 4D Reconstruction
Building physical simulations from video requires coding agents to translate observations into executable models and refine them through tool use. We introduce PhysCodeGym, a benchmark for physically verifiable 4D reconstruction with $156$ tasks covering rigid-body, liquid, deformable, and wind-driven motion. Agents autonomously inspect videos, write and run Blender programs, and revise their scenes using simulation feedback. Six metrics combine rule-based measurements with rubric-based judgments to assess visual and physical reconstruction quality. Program inspection, scene measurements, and counterfactual interventions test physical consistency under original and modified conditions. Ex...
| Authors | Shuai Shao, Jinchen He, Cunxin Fan et al. |
|---|---|
| Primary category | cs.AI |
| Published | 12 October 2026 |
| Last updated at source | 12 October 2026 |
Silytics shows public metadata from arXiv and links to the original. Information may be incomplete or out of date. Last refreshed 15 October 2026. Licenses and terms of the original apply to the work itself. Not financial, legal or professional advice.