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Paper · arXiv

Game-Creation-Agents: Autonomous Game Production

Game-Creation-Agents (GCA) turns a natural-language request into a runnable Phaser 4 browser game. The pipeline first builds a multimodal game design document that couples mechanics and scene contracts to grounded visual references. It then projects that document into a runtime scaffold, machine-readable contracts, and deterministic tests. Eight specialized agents next carry out production: scenes are implemented serially, assets are produced in parallel, and one reduced manifest joins the two branches into a single build. Build-linked real-UI checks and a code-blind critic then verify that build and decide whether the game may ship. Each blocker returns to the agent that owns the affecte...

AuthorsTencent Multimodal RL Team, Xiangxin Zhou, Jiaqi Tang et al.
Primary categorycs.AI
Published12 October 2026
Last updated at source12 October 2026
cs.AIcs.MA
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