Game-Creation-Agents: Autonomous Game Production
Game-Creation-Agents (GCA) turns a natural-language request into a runnable Phaser 4 browser game. The pipeline first builds a multimodal game design document that couples mechanics and scene contracts to grounded visual references. It then projects that document into a runtime scaffold, machine-readable contracts, and deterministic tests. Eight specialized agents next carry out production: scenes are implemented serially, assets are produced in parallel, and one reduced manifest joins the two branches into a single build. Build-linked real-UI checks and a code-blind critic then verify that build and decide whether the game may ship. Each blocker returns to the agent that owns the affecte...
| Authors | Tencent Multimodal RL Team, Xiangxin Zhou, Jiaqi Tang et al. |
|---|---|
| Primary category | cs.AI |
| Published | 12 October 2026 |
| Last updated at source | 12 October 2026 |
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