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Paper · arXiv

BehaviorFormer: Discovering Behavioral Patterns via Clusterable Next-Token Prediction

Discovering behavioral patterns in open-ended games is challenging due to the lack of clear objectives or ground-truth annotations. In this work, we extend a next-token prediction Transformer with the deep clustering algorithm DCSS to learn meaningful representations with well-separated clusters. In a controlled Minecraft session with 26 players, the method discovers 23 distinct behavioral patterns that generalize across the studied players, further refining structures present in self-supervised representations into clearly separable clusters. We group the clusters into seven interpretable categories covering stationary, roaming, travel, mining, base work, logging, and farming behavior.

AuthorsTobias Schneider, Danial Fahrner, Soren Antebi et al.
Primary categorycs.LG
Published12 October 2026
Last updated at source12 October 2026
cs.LGcs.AIcs.HC
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