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Paper · arXiv

DiffNash: Finding Nash Equilibrium in High-Dimensional Continuous Action Spaces with Diffusion Policies

Computing equilibria in high-dimensional continuous games requires learning and representing rich, multi-modal strategy distributions, something conventional neural policies struggle to achieve. Diffusion models offer a natural solution, but standard diffusion training requires direct samples from a fixed target distribution, which are generally unavailable under iterative game-solving updates. We propose a diffusion-based framework for equilibrium computation that enables diffusion-based variants of Online Mirror Descent (OMD) and Fictitious Play (FP). Our approach derives a reweighted score-matching objective that trains diffusion policies without requiring direct samples from each upda...

AuthorsHaichuan Wang, Anagha Satish, Jiale Zheng et al.
Primary categorycs.LG
Published11 October 2026
Last updated at source11 October 2026
cs.LGcs.AIcs.GTcs.MA
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