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Paper · arXiv

Appearance Compensation in Volume Rendering

Can a volume that reproduces every external RGB view still have an incorrect density? We study this question in emission-absorption rendering with an independently parameterized, physically bounded effective source. Appearance compensates a density change by replacing the radiance that it removes from the rest of each ray. We characterize the surviving density information with a shared spatial appearance field. Our first result is an optimal density-only gain after finite-degree spherical-harmonic source refitting. A coupled tensor gauge and physical localized packets identify the sharp limiting nonlinear inverse coefficient as its reciprocal. Our second result realizes positive gain at e...

AuthorsJianghong Zhou
Primary categorycs.CV
Published10 October 2026
Last updated at source10 October 2026
cs.CV
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