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Paper · arXiv

TETRIS-4DGS: Efficient Post-Training Compression of 4D Gaussian Splatting

4D Gaussian Splatting (4DGS) has emerged as a powerful dynamic scene representation, supporting real-time high quality rendering but suffers from prohibitive storage overhead. Existing methods typically attempt to solve this by treating compression as a per-scene optimization problem, limiting generalizability and applicability where low-latency compression is required. In this work, we leverage existing image and video codecs and propose a generalized post-training compression framework for 4DGS to address these issues. Specifically, we apply importance-based adaptive quantization to Gaussians according to their importance levels, effectively refining bitrate allocation while remaining f...

AuthorsChengzhen Wu, Kelei Liu, Sicheng Li et al.
Primary categorycs.CV
Published10 October 2026
Last updated at source10 October 2026
cs.CV
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