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Paper · arXiv

Visualizing the World Model in an Agent's Value Function

Could model-free reinforcement learning algorithms actually be learning a model of the environment? In this work, we apply counterfactual interventions which hold everything about a state fixed, besides a targeted change, to explore if the value function of a Proximal Policy Optimization agent forms a world model of the Crafter environment. Despite only being trained to optimize reward, we discover that the value function learns concepts such as the rules governing when a diamond is collectible, water and food having an impact on health, heuristics regarding inventory, and more. Finally, we discuss the safety implications of our visualizations and some shortcomings of current reinforcemen...

AuthorsShawheen Naderi, Fatemeh Akherati, Yubei Chen
Primary categorycs.AI
Published9 October 2026
Last updated at source9 October 2026
cs.AIcs.LG
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