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Paper · arXiv

WorldCast: Distributed Multiplayer World Models

Multiplayer world models must generate independently controlled views with consistent representations of both players and their shared environment. Most existing approaches coordinate multiple players through joint multi-view generation, whose cost grows with each additional player. We present WorldCast, a distributed multiplayer world model in which each player runs a local client comprising a video generator and a state model. Using recorded player positions and map geometry during training, the state model estimates the player's position from generated video and control inputs. Clients exchange player states and project them into camera-aligned player state fields that guide where and ...

AuthorsZiyang Ye, Junchao Huang, Evelyn Zhang et al.
Primary categorycs.CV
Published8 October 2026
Last updated at source8 October 2026
cs.CV
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