WorldBench: Evaluating LLMs on Three.js Voxel World Generation
Large language models can now write complete, interactive 3D worlds as code, but grading those worlds automatically is unreliable. Existing judges take one view of the output: a vision-language model scores a few rendered snapshots, or a language model reads the source. On worlds written by five frontier models we find that the two views disagree on 32% of required items, mostly code that no frame shows, and that fixed views miss small close-up contents. We present WorldBench, a benchmark and judge for open-ended, LLM-generated Three.js worlds. From one prompt describing a floating voxel island with ten biomes, physics, and day/night and seasonal cycles, the judge explores the running wor...
| Authors | Krish Bakshi |
|---|---|
| Primary category | cs.GR |
| Published | 7 October 2026 |
| Last updated at source | 7 October 2026 |
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