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Paper · arXiv

From Digital Human Interactions to Physics-Based Humanoid Skills: Physics-Grounded Post-Training of Interaction Generators

Recent methods have made promising progress in generating interactions between two humanoids, largely relying on physics-based tracking policies to convert digital reference motions into executable trajectories. However, limited tracking capabilities restrict the range of reference motions that can be successfully executed, reducing data utilization. Moreover, even successful tracking does not guarantee physically plausible responses or faithful realization of the intended interactions. In this paper, we introduce DIGHT, a co-adaptive framework that couples a Digital human Interaction Generator with a Humanoid Tracking policy. Our DIGHT first executes multiple text-conditioned interaction...

AuthorsKerui Chen, Jianrong Zhang, Kai Lv et al.
Primary categorycs.CV
Published7 October 2026
Last updated at source7 October 2026
cs.CV
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