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Paper · arXiv

Physics-based Sphere Packing for Lagrangian Mesh Morphing

This paper studies tetrahedral meshes as the body representation for differentiable simulation and computational design. Fixed-connectivity meshes degrade under large morphs, while remeshing from scratch discards node correspondence. We present JamTet, a physics-based sphere-packing framework for volumetric meshing and morphing. We contribute (i) a GPU-parallel mesher combining octree-hierarchical packing with constrained Delaunay tetrahedralization, producing more uniform element volumes than TetGen and fTetWild; (ii) Lagrangian mesh morphing that preserves interior-node identities by re-equilibrating the same spheres within changing shapes and rebuilding the boundary and connectivity, r...

AuthorsJiong Lin, Hod Lipson
Primary categorycs.GR
Published6 October 2026
Last updated at source6 October 2026
cs.GRcs.AI
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