PDB: Point-Based Deformation Blending for Facial Animation Retargeting
Mesh-agnostic facial animation retargeting transfers expressions across meshes with different structures, but preserving facial motion without surface artifacts remains challenging. To address this, we present PDB, Point-Based Deformation Blending for facial animation retargeting. PDB predicts a compact set of deformed control points from a source neutral-expression pair and blending weights from the target neutral mesh. The weights are computed once per target and reused across frames, while the control points vary with each source expression. ReLU enforces non-negative weights and permits exact zeros, followed by row-wise normalization. The target mesh is reconstructed directly by multi...
| Authors | Sihun Cha, Hyeonseung Shin, Suah Yu et al. |
|---|---|
| Primary category | cs.CV |
| Published | 6 October 2026 |
| Last updated at source | 6 October 2026 |
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