Learning in Dreams, Winning in Reality: A Continuous Dyna Loop for a Ten-Hero MOBA
World models are usually judged from the inside: by prediction loss, by the return a policy earns in imagination, or by how convincing their frames look. We judge one from the outside. We learn a structured, multi-agent world model of a complete ten-hero MOBA (206 units, every hero acting every tick, games of up to 6,000 ticks), train a policy only inside it with 1,400-tick free-running imagined episodes, and measure that policy in the real game against the opponent the game ships with. The real game never provides a gradient; it provides the policy's own games as training data for the world model, and an online evaluation that selects and anchors the policy. Run as a continuous asynchron...
| Authors | Jordy Kieto |
|---|---|
| Primary category | cs.AI |
| Published | 6 October 2026 |
| Last updated at source | 6 October 2026 |
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