Sign inGet started
Paper · arXiv

Learning Explainable Representations of Complex Game-playing Strategies

As part of learning to play complex games, human players develop develop abstractions for concepts and strategies of gameplay consistent with game rules to improve their performance. These concepts are applied to explain other players' actions, and to inform their own actions in-game. Understanding other players' strategies is a crucial part of such improvement, but requires time and effort. In this paper, we propose a strategy similar to human cognition for training RL agents to synthesize learned strategies and policies as executable procedures based on sequences of gameplay actions. We present methods to automatically learn such programs to play chess and to solve tasks in a grid-based...

AuthorsAbhijeet Krishnan, Colin M. Potts, Arnav Jhala et al.
Primary categorycs.AI
Published6 October 2026
Last updated at source6 October 2026
cs.AIcs.LG
Embed this entry
<iframe src="https://silytics.si/embed/item/90c72ca3-6052-42f1-bbf4-eb011714baab" width="420" height="190" style="border:0" loading="lazy" title="Silytics entry"></iframe>

Free, no tracking. More about feeds and embeds.

Popularity, last 2 days

0 now. Counts as reported by the source, snapshotted daily by Silytics.

Silytics shows public metadata from arXiv and links to the original. Information may be incomplete or out of date. Last refreshed 17 October 2026. Licenses and terms of the original apply to the work itself. Not financial, legal or professional advice.