OpenSplatGraph: From Dense Semantic Maps to Structured Scene Graphs for Open-Vocabulary Robot Perception
Dense 3D mapping with semantic understanding is essential for robotic perception in complex environments. Recent 3D Gaussian Splatting-based mapping approaches enable high-fidelity geometry and efficient open-vocabulary perception, but typically represent semantics as unstructured feature fields that limit object-centric reasoning. In contrast, 3D scene graphs explicitly model objects and their relationships for structured reasoning, but are commonly constructed from sparse geometric representations that do not fully exploit dense semantic maps. In this work, we present OpenSplatGraph, a unified framework that constructs persistent 3D scene graphs directly from an online Gaussian-based op...
| Authors | Binh Long Nguyen, Kien Nguyen, Clinton Fookes et al. |
|---|---|
| Primary category | cs.RO |
| Published | 6 October 2026 |
| Last updated at source | 6 October 2026 |
Popularity, last 2 days
0 now. Counts as reported by the source, snapshotted daily by Silytics.
Silytics shows public metadata from arXiv and links to the original. Information may be incomplete or out of date. Last refreshed 17 October 2026. Licenses and terms of the original apply to the work itself. Not financial, legal or professional advice.