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Paper · arXiv

Square-Root Regret for Adversarial Multiplayer Bandits without Collision Information or Shared Randomness

We study adversarial multiplayer bandits with $K$ arms and $2\le m<K$ labeled players, without collision information, shared randomness, or an external communication channel. We design a constructive communication and synchronization protocol with a Monte Carlo public constructor. With probability at least $1-CN^{-32}$ over preprocessing, where $N=2Km(T+1)$, its fixed published output satisfies \[ R_T\le C K^{5/2}\sqrt T\log^2(2Km(T+1)) \] simultaneously for every oblivious reward sequence chosen after preprocessing. Here $R_T$ is expected regret over the players' private execution randomness. Positive reward observations establish a common learning schedule and synchronize players before...

AuthorsChenyu Gan
Primary categorycs.LG
Published5 October 2026
Last updated at source5 October 2026
cs.LGcs.MA
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