Mobile-4DGS: Unified Static-Dynamic Real-time Mobile Gaussian Splatting
Recent advances in 3D Gaussian Splatting (3DGS) have achieved remarkable performance in novel view synthesis, yet deploying both static and dynamic Gaussian representations on resource-constrained mobile devices remains challenging due to heavy storage, redundant primitives, and costly per-frame computation. We present Mobile-4DGS, a unified lightweight framework for high-fidelity real-time static and dynamic Gaussian rendering on mobile platforms. For compact appearance modeling, we introduce a Monte Carlo Specular Energy Aggregator that compresses high-order radiance residuals into the first-order Spherical Harmonics (SH), together with an Attribute-Conditioned SH Enhancement module who...
| Authors | Xiaobiao Du, Zhen Fang, Tianqing Zhu et al. |
|---|---|
| Primary category | cs.CV |
| Published | 4 October 2026 |
| Last updated at source | 10 October 2026 |
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