Code2Games: Enabling Coding Agents for Gaming World Generation
Generating a high-quality gaming world from a natural-language game intent requires joint reasoning about scene structure, spatial layout, gameplay objectives, interactive entities, and executable gameplay logic. Existing coding agents can generate individual assets, scenes, or scripts, but often struggle to maintain consistency across these components. We propose Code2Games, an agentic framework that builds a structured gaming world upon a base Blender world generated from the same game intent. Code2Games coordinates scene analysis, gameplay planning, constrained gaming-world generation, and gaming-engine customization through a shared scene-gameplay representation with persistent elemen...
| Authors | Wei Wu, Ziyang Xu, Zeyu Zhang et al. |
|---|---|
| Primary category | cs.CV |
| Published | 4 October 2026 |
| Last updated at source | 4 October 2026 |
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