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Paper · arXiv

Asking Earns Nothing: Scoring the Decision to Act in BFCL Multi-Turn

An agent that lacks the information it needs should ask rather than act, and the task definitions of agent leaderboards say so. BFCL multi-turn builds two of its four categories around a turn on which the model is supposed to ask, and its scorer never looks at that turn: the gold trajectory there is empty, the checker skips it, and the scripted user cannot answer, so asking earns nothing, guessing costs nothing on that turn, and asking twice loses the item. The benchmark also contains the control experiment for that decision. A should-ask item is a base item with one piece of information removed from one turn, so the same request appears twice at the same turn index, once complete and onc...

AuthorsYangze Liu, Zhongyi Han
Primary categorycs.AI
Published3 October 2026
Last updated at source3 October 2026
cs.AI
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