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Paper · arXiv

4DCodeBench: Benchmarking Agents on Inverse Graphics of Dynamic Scenes

We introduce 4DCodeBench, a benchmark for 4D inverse graphics through code generation, in which agents reconstruct dynamic scenes from video as executable graphics programs. To accomplish this, agents must translate visual observations into compact representations of scene structure and dynamics, by implementing abstractions such as physical simulations to reproduce complex behavior. To evaluate this capability, we curate a set of real-world videos and construct synthetic scenes spanning diverse physical phenomena, including deformation, fluid flow, and fracture. We perform extensive benchmarking of frontier models, finding that strong static reconstruction capabilities do not yet transla...

AuthorsRuihong Shen, Žiga Kovačič, Peter Kulits et al.
Primary categorycs.CV
Published2 October 2026
Last updated at source2 October 2026
cs.CVcs.AIcs.GR
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