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Paper · arXiv

Budgeted-GS: Real-Time Large-Scale Gaussian Splatting via Factoring LOD

3D Gaussian Splatting achieves excellent visual quality with real-time rendering, but at the scale of entire cities it does not fit: a trained model carries millions of primitives and gigabytes of memory, and real-time rendering at high quality on a consumer GPU remains out of reach. We introduce Budgeted-GS, a post-hoc method that turns any trained 3DGS model into a factoring tree, a multi-resolution hierarchy of moment-matched aggregates. After a construction pass of a few seconds, a single quality parameter selects, for each view, the level of detail that fits the memory of the target device, so the same city-scale model serves GPUs with widely different memory capacities. When a new s...

AuthorsHaipeng Wang
Primary categorycs.GR
Published2 October 2026
Last updated at source2 October 2026
cs.GRcs.CV
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