PROWBench: Do Video Models Render What the Program Specifies?
Programmable world models separate executable dynamics from visual generation, offering a promising foundation for next-generation game engines. However, their visual adherence to explicit rules and interactions remains insufficiently evaluated. Existing benchmarks assess visual quality, controllability, and instruction or physical adherence, but rarely test fidelity to fine-grained, program-specified world events. We introduce PROWBench, comprising 170 programmatically constructed episodes and 600 proxy videos covering diverse scenes and interactions. PROWBench logs entity states and timestamped events, including those outside the camera's field of view, as replayable world records, from...
| Authors | Zheng-Hui Huang, Guixu Lin, Yu-Ju Tsai et al. |
|---|---|
| Primary category | cs.CV |
| Published | 1 October 2026 |
| Last updated at source | 5 October 2026 |
Popularity, last 2 days
0 now. Counts as reported by the source, snapshotted daily by Silytics.
Connected in the knowledge graph
- AlayaLab/PROWBenchDataset · cited by
Models and datasets referencing this paper
- AlayaLab/PROWBenchDataset
Silytics shows public metadata from arXiv and links to the original. Information may be incomplete or out of date. Last refreshed 17 October 2026. Licenses and terms of the original apply to the work itself. Not financial, legal or professional advice.