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Paper · arXiv

Faynt: Scaling and Optimizing Policies for Competitive Melee

We introduce Faynt, a family of 10M- and 75M-parameter Transformer policies for Super Smash Bros. Melee, each controlling all 26 characters with a single checkpoint. After reinforcement learning (RL), the 10M wins 240 of 244 same-character games (98.4%) against fourteen specialist and multi-character releases on their supported rosters, with a winning record against every release. These opponents retain 21- or 24-frame action delays; Faynt uses no added delay, and we have not isolated the effect of this difference. In a separate evaluation against a privately supplied zero-delay Slippi-AI model, the 10M wins all 68 games across two conditioning settings. We study architecture, optimizatio...

AuthorsAli Janati, Nikita Kuzmin, Rohit Swamy et al.
Primary categorycs.LG
Published1 October 2026
Last updated at source1 October 2026
cs.LG
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