Oneira: From Open-Ended Generation to Open-World Interaction in Video World Models
Generative video world models can now synthesize open-ended environments that agents can navigate and interact with in simple ways. Yet open-ended generation does not imply full interaction: as a generated world expands, newly created content through navigation should expand what the agent can act upon, and as the agent changes the world, those changes should become persistent parts of the environment rather than transient visual effects. We characterize these two requirements as Open-World Interactivity, where newly generated or encountered entities are incorporated into the actionable world, and Persistent State, where interaction outcomes are committed to the world state and continue t...
| Authors | Xindi Yang, Baolu Li, Liam Lee et al. |
|---|---|
| Primary category | cs.CV |
| Published | 1 October 2026 |
| Last updated at source | 1 October 2026 |
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